MORANAThe Ten Worlds › Hybris
Set I, the flagship · Realm IV · Greek Myth

Hybris: MORANA's Greek set, where the die only climbs

Hybris, the trials of Olympus, is MORANA's flagship set and the fourth world of its saga: 206 cards of gods and fables where mortal pride draws down divine punishment, and where the same cracked wheel is met by a people who read it as the oldest of their lessons. Reach too high and the fall is yours, not the gods'. Its name is the Greek word for the pride that comes before it.

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The world and its myth

This is the country of Olympus and of Aesop: the gods who meddle and repay, the Fates who spin and cut the thread, Sisyphus and his stone, Icarus and his wax, Nemesis who balances every excess, and the animal fables whose morals are as sharp as any tragedy. Greek myth and the fables attributed to Aesop share one spine, the conviction that the cosmos keeps accounts, and that overreaching mortals are always, eventually, made to settle them.

Its place in the saga

By the fourth world, the Turning has reached the Aegean, and the Greeks meet the returning dead through their own frame: the dead who walk are a matter of the gods' bookkeeping, and pride is what invites the reckoning. Where the Slavic first world grieves the dead and the Grimm world fears the forest, this world stands trial before Olympus. It is the saga's tragic-pride chapter, the story of a people certain that the wheel turns because someone reached too far.

Two numbers describe Hybris and they do not disagree. It is Realm IV in the saga's story order, the fourth Turning of the Ten Worlds. It is Set I in the order things were built, the first full set MORANA finished and the one that leads the card gallery. The saga is a story; the sets are what you can hold.

The signature: the Hybris Die

Hybris's signature idea is a risk you can read to the end before you take it. Each player has a Die, and it is public, and it never rolls. It climbs. Win a fight and your Die climbs a face. Hold it up in the Heights and it pays you glory at the close of every rune you can keep it there. But one step past the Heights is the summit, and the summit is the Great Fall: your strongest Spirit goes down and the Die drops back to nothing.

Nothing is thrown, no odds are hidden, and there is no luck to blame. The only thing concealed in a rune is the one play each Warden commits face down. You are never gambling on the climb. You are choosing, with your eyes open, exactly how far to push, which is the whole of the Greek warning rendered as a rule.

What is in the set

206 cards on one ladder: one hundred Commons, fifty-four Uncommons, thirty Rares, fifteen Super Rares and seven Legendaries. Fifty-two of them are Rare or better, and every one of those prints as a true foil. The seven Legendaries are the four Wardens, The Three Fates, Nemesis, Hades and Prometheus, plus Achilles, Medusa the Gorgon and Zeus the Thunderer. Behind them stand six Sites to fight over, one hundred and thirty-eight Spirits and fifty-eight Charms. It is a fixed set: no blind packs, no gambling for the card you want, nothing sold by chance. The full 206 are named and laid open, and every one of them is legal in any deck.

Where it sits today

The Hybris duel is playable free in your browser right now, with no download and no signup. Open the game, open your Warden profile, and choose HYBRIS, Set 1: it runs six runes where the Slavic set runs four, and a Warden of the Heights climbs against you. The physical set is not on sale yet, and no date is promised for it; it is announced when it is real, never before.

Frequently asked

What is Hybris in MORANA?
Hybris is MORANA's flagship set, 206 cards of Greek myth and Aesop, and it is also the fourth world of the saga's story map. Mortal pride is punished by the gods, and the returning dead are read as a divine reckoning.
Is Hybris available to play?
Yes. The Hybris duel is playable free in your browser now, with no download and no signup. Open the game, open your Warden profile, and choose HYBRIS, Set 1. It runs six runes instead of the Slavic set's four.
How many cards are in Hybris?
206: one hundred Commons, fifty-four Uncommons, thirty Rares, fifteen Super Rares and seven Legendaries. Those seven are the four Wardens plus Achilles, Medusa and Zeus. It is a fixed set, so there are no blind packs and nothing is sold by chance.
How does the Hybris Die work?
It never rolls. It climbs. Win a fight and your Die climbs a face; hold it in the Heights and it pays you glory at the end of every rune; push one step past the Heights to the summit and the Great Fall takes your strongest Spirit and drops the Die back to nothing. There is no chance in it, only how far you choose to push.
What does "hybris" mean?
It is the Greek word for excessive pride or overreaching, the flaw that, in myth, always calls down the gods' punishment.
What folklore is it based on?
Public-domain Greek myth and the fables of Aesop.
Play the Hybris duel free See the cards The Slavic folklore

Sources: Public-domain Greek mythology and the fables attributed to Aesop, including the gods of Olympus, the Fates, and the tragic figures of overreaching pride. Retold here in MORANA's own words. MORANA: The Open Grave is playable free now, and so is the Hybris duel, in the same browser client. Card counts on this page are the built set as it stands. The remaining realms of the Ten Worlds are a designed-ahead saga, a queue not a calendar, with no cards yet and no release dates, announced only when real. This page describes MORANA only and does not reference any other product.