MORANAThe Ten Worlds › Hybris
The Ten Worlds · Realm IV · Greek Myth

Hybris: MORANA's Greek world where pride rolls the gods' die

Hybris, the trials of Olympus, is the fourth world of MORANA's saga, the Greek realm of gods and fables where mortal pride draws down divine punishment, and where the same cracked wheel is met by a people who read it as the oldest of their lessons: reach too high, and the gods will roll for you. Its name is the Greek word for the pride that comes before the fall.

Play the free game now The Ten Worlds (the saga) The Slavic folklore

The world and its myth

This is the country of Olympus and of Aesop: the gods who meddle and repay, the Fates who spin and cut the thread, Sisyphus and his stone, Icarus and his wax, Nemesis who balances every excess, and the animal fables whose morals are as sharp as any tragedy. Greek myth and the fables attributed to Aesop share one spine, the conviction that the cosmos keeps accounts, and that overreaching mortals are always, eventually, made to settle them.

Its place in the saga

By the fourth world, the Turning has reached the Aegean, and the Greeks meet the returning dead through their own frame: the dead who walk are a matter of the gods' bookkeeping, and pride is what invites the reckoning. Where the Slavic first world grieves the dead and the Grimm world fears the forest, this world stands trial before Olympus. It is the saga's tragic-pride chapter, the story of a people certain that the wheel turns because someone reached too far.

The signature: the Hybris Die

Hybris's signature idea is escalating, shared, public risk. Instead of a fixed clock, this world introduces a rising ladder of chance that grows more dangerous every time a figure falls, the gods' own die climbing from small to large as the tragedy mounts. It is calculable odds rather than hidden luck, a public wager that everyone can read and everyone must weigh, the arc of pride made into a rising-variance ladder.

Where it sits in the release map

Hybris is the fourth Turning in MORANA's mapped saga, designed but ahead of the live game. It is not a product you can buy today and it has no cards yet; it is part of the queued world-map, announced when real, never dated. The world you can play now is the first, the Slavic set, free in your browser.

Frequently asked

What is Hybris in MORANA?
The fourth world of the saga, the Greek realm of Olympus and Aesop, where mortal pride is punished by the gods and the returning dead are read as a divine reckoning.
Is Hybris available to play?
Not yet. It is part of the mapped, designed-ahead saga. The first world, the Slavic set, is playable free in your browser now.
What does "hybris" mean?
It is the Greek word for excessive pride or overreaching, the flaw that, in myth, always calls down the gods' punishment.
What folklore is it based on?
Public-domain Greek myth and the fables of Aesop.
Play the first world free The Ten Worlds The Slavic folklore

Sources: Public-domain Greek mythology and the fables attributed to Aesop, including the gods of Olympus, the Fates, and the tragic figures of overreaching pride. Retold here in MORANA's own words. MORANA: The Open Grave, the first world, is playable free now; Realms III through X are a designed-ahead saga, a queue not a calendar, with no cards yet and no release dates, announced only when real. This page describes MORANA only and does not reference any other product.