MORANA: The Open Grave / The Old Tales

THE OLD TALES

The Old Tales is the second world of MORANA's saga: a folk-horror retelling of the fairy tales you grew up with, fully designed and illustrated as a 119-card preview. It is not the launch set. The launch game is Set II, the Slavic First Turning, which you can play free in your browser right now. The Old Tales is a finished look ahead at how the world scales, so you can see the whole shape of what MORANA becomes.

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The second Turning of the wheel

In MORANA's cosmology (see the Ten Worlds), the wheel of the year has cracked and the dead walk back. The first world is the Slavic origin of that break, home to the household spirits and drowned girls of the old faith. The second world, The Old Tales, turns to the fairy tales themselves and asks a darker question: what if the stories are not just stories. Here the folk-tales are the magic, fought over by those who would finish a tale their own way, because in this world completing a rite rewrites what is real. The same wheel turns; the myths change from the household spirits of the first world to the wolves and witches and enchanted swans of the second.

The world and its tone

This is the country of the tales before they were made safe: the wolf in the grandmother's bed, the witch with the sugared house, the brothers turned to swans, the nightingale that sang death back out the window. The Old Tales takes the Grimm skazki and their European cousins and returns them to their teeth, drawn in its own painterly folk-horror hand. It is the same tone as the first world, grave and beautiful, pointed now at the stories everyone half-remembers from childhood.

The signature: the Retell (the rule of three)

The Old Tales' signature design idea is the Retell, the fairy-tale rule of three made mechanical: an effect that waits and then fires the third time something happens in plain view, the third spirit to a place, the third return from the Open Grave, the third step. It is pure counting on already-open information, the oldest rhythm in folklore turned into play. The 119-card preview showcases the world and its art on the same engine you already know from Set II, with a taste of the set's love of disguise and misdirection (the wolf who wears another face), while the Retell is the signature the full set is built around.

The two courts, and the odd ones out

The Old Tales sorts its spirits into two houses and a handful of loners, and the split is the whole personality of the set.

The Court is power, beauty, and position: the ballroom, the palace, the tale where the right dress or the right song changes everything. The Fairy Godmother turns a lesser spirit into a giant for one evening; the Swan Brothers wear men by dark and gather strength by dawn; the Emperor's Nightingale sings a fallen friend back out of the Open Grave. The Court wins by lifting its own and holding the floor.

The Grove is deception and the wolf: the dark wood, the disguise, the trick that lands before you see it. The Wolf in Grandmother's Guise hides its face and strikes far harder when it is finally revealed; the Three Bears come home and throw the intruder out the window; the Wolves of the Winter Wood fall on two places at once; Rose-Red draws card after card from behind her warded door. The Grove wins by misdirection and sudden teeth.

The odd ones out are the neutral tales that belong to no house: the Ugly Duckling, laughed at until the turn he becomes a swan; the Nightingale, who once a game simply refuses to let a friend die, singing Death back out the window. They are the set's quiet reminder that the smallest tale often holds the sharpest turn.

The set is anchored by four storyteller Wardens and eight fairy-tale Sites (the Beanstalk you climb regardless of distance, the Troll Bridge that only lets you strike the biggest goat), all listed in the sections below.

How to read a card

OmenFires once, when the card is revealed.
VigilAn ongoing effect, on while the card is in play.
RebornThe Spirit's second life: pay its Reborn cost to summon it back from Nav and fire this band.
Clash XOn reveal, send one enemy Spirit here with Power X or less to Nav.
WardCannot be targeted or sent to Nav by the enemy.
StepAfter reveal, may move to a neighboring Site.
RootedCannot move, by you or the enemy.
InvocationA Warden-only ability: pay the listed Embers to fire it, once per game.
Disguise NA Set III preview keyword. The card can be committed face-down as a Guise of Power N and revealed later; its Omen fires on reveal, often stronger for having struck from hiding.

The Four Wardens (4)

Every Old Tale is told by a Warden who sits face-up all game and sets your school of play. Four storytellers, each with an always-on Vigil and an Invocation you buy with Embers at the turning point of the tale.

The Huntsman, Warden card art, The Old Tales, MORANA: The Open Grave

The Huntsman

Warden · Court · Legendary

Vigil: your Spirits with Ward get +1 Power.
Invocation (4): The Belly Opened: defeat an enemy Spirit with Power 6 or less at one Site; then return 1 Spirit from your Nav to that Site for free (no Reborn trigger; counts toward your 2-Reborn cap).

Everything the wolf swallowed walked out again. The wolf did not.

The Sugared Witch, Warden card art, The Old Tales, MORANA: The Open Grave

The Sugared Witch

Warden · Court · Legendary

Vigil: your face-down (Disguised) cards are Guises of Power 3 instead of 2.
Invocation (4): The Oven: defeat an enemy Spirit with Power 5 or less at each Site where you have a face-down card.

Come in, come in, the oven has been asking about you.

The Godmother of Ash, Warden card art, The Old Tales, MORANA: The Open Grave

The Godmother of Ash

Warden · Court · Legendary

Vigil: temporary Power bonuses on your Spirits are 1 greater.
Invocation (4): The Pumpkin Coach: a friendly Spirit gets +6 Power and Ward until your next Dawn; at that Dawn, return it to your hand.

Every gift of hers is a loan, and the clock is her collector.

The Queen of the White Bees, Warden card art, The Old Tales, MORANA: The Open Grave

The Queen of the White Bees

Warden · Court · Legendary

Vigil: at Dusk, an enemy Spirit of your choice gets -2 Power until end of turn.
Invocation (4): The White Sleigh: move an enemy Spirit with Power 7 or less to any Site; it is Rooted and its Power is set to 1 until your next turn.

Her first kiss numbs, her second makes you forget; she is saving the third.

The Eight Sites (8)

The Old Tales are fought over three Sites drawn from these eight: the oven and the well, the tower and the thorn-hedge, every one a place where a story turns. Learn the ground and you know the tale before the first card falls.

The Beanstalk, Site card art, The Old Tales, MORANA: The Open Grave

The Beanstalk

Site · Uncommon

Spirits may Step to or from this Site regardless of adjacency (just climb).

It goes up forever. What comes down is the problem.

The Troll Bridge, Site card art, The Old Tales, MORANA: The Open Grave

The Troll Bridge

Site · Uncommon

Clash at this Site can only target the highest-Power Spirit here.

'Wait for my brother,' said the smallest goat. 'He is fatter.'

The Glass Hill, Site card art, The Old Tales, MORANA: The Open Grave

The Glass Hill

Site · Uncommon

At Dusk, if exactly one player has Spirits here, that player gains +1 extra Slava.

Everyone rode up. The hill decided who stayed.

The Robbers' House, Site card art, The Old Tales, MORANA: The Open Grave

The Robbers' House

Site · Uncommon

Control of this Site is decided by number of Spirits, not total Power.

Four tired animals. The robbers still describe a monster.

The Tower of Mattresses, Site card art, The Old Tales, MORANA: The Open Grave

The Tower of Mattresses

Site · Uncommon

No card may be committed face-down here; a Disguised card moved here is turned face-up at once without cost; this is a reveal, not a flip (no Omen or flip bonus triggers).

Twenty mattresses down, one pea still wins.

Nest of the Golden Goose, Site card art, The Old Tales, MORANA: The Open Grave

Nest of the Golden Goose

Site · Uncommon

At Dusk, the player controlling this Site gains 1 Ember next turn.

One egg a day. The knife gets you nothing twice.

The Shoemaker's Bench, Site card art, The Old Tales, MORANA: The Open Grave

The Shoemaker's Bench

Site · Uncommon

The first Spirit each player commits here each turn costs 1 less Ember.

Finished by morning. Don't ask. Leave the little shirts.

The River Weser, Site card art, The Old Tales, MORANA: The Open Grave

The River Weser

Site · Uncommon

Spirits defeated here cost 1 more to Reborn.

The rats followed the tune down. The river kept them.

The Court (44)

Cinderella and her glass, the emperor and his swindlers, the sleeping keep behind its thorns. The Court plays the long game of gowns, godmothers and midnight bargains, scoring at Dusk and slipping free of every trap.

Snow Bees, Spirit card art, The Old Tales, MORANA: The Open Grave

Snow Bees

Spirit · Court · Cost 1 · Power 1 · Common

Omen: an enemy Spirit gets -2 Power until end of turn.

The Queen's scouts sting first and report never.

The True Princess, Spirit card art, The Old Tales, MORANA: The Open Grave

The True Princess

Spirit · Court · Cost 1 · Power 2 · Common

Vigil: you win Power ties at this Site.

Twenty mattresses down, one pea. She felt it. That settles that.

The Frog King, Spirit card art, The Old Tales, MORANA: The Open Grave

The Frog King

Spirit · Court · Cost 1 · Power 1 · Common

On Turn 4 and later, his Power is 5.

Thrown hard against the wall, he got up much improved.

Beauty, the Merchant's Daughter, Spirit card art, The Old Tales, MORANA: The Open Grave

Beauty, the Merchant's Daughter

Spirit · Court · Cost 1 · Power 2 · Common

Step. Omen: a friendly Spirit here with Power 7 or more gains Ward this turn.

She stays of her own free will. That is the entire enchantment.

Stepsister in Silk, Spirit card art, The Old Tales, MORANA: The Open Grave

Stepsister in Silk

Spirit · Court · Cost 2 · Power 3 · Common

Omen: she gets +4 Power until your next Dawn. At that Dawn, she gets -2 Power, permanently.

Cut off the toe; when you are queen, you will not need to walk.

The Straw-Gold Spinner, Spirit card art, The Old Tales, MORANA: The Open Grave

The Straw-Gold Spinner

Spirit · Court · Cost 2 · Power 3 · Rare

Omen: gain 3 Embers this turn. At your next Dawn, the enemy gains 1 Slava.

First the ring, then the necklace. He will name the third price later.

The Troll-Mirror Shard, Spirit card art, The Old Tales, MORANA: The Open Grave

The Troll-Mirror Shard

Spirit · Court · Cost 2 · Power 3 · Common

Omen: an enemy Spirit gets -3 Power until end of turn.

In this glass every rose shows its worm and every heart its ledger.

The Robber Girl, Spirit card art, The Old Tales, MORANA: The Open Grave

The Robber Girl

Spirit · Court · Cost 2 · Power 3 · Common

Omen: a friendly Spirit gains Step this turn.

Take the reindeer. Steal something nice on the way.

The Twelfth Princess, Spirit card art, The Old Tales, MORANA: The Open Grave

The Twelfth Princess

Spirit · Court · Cost 2 · Power 3 · Common

Step. At each Dawn, you may Step her to any Site (back from the dance).

Twelve beds, twelve worn-through slippers, and no one saw a thing.

Falada, the Faithful Head, Spirit card art, The Old Tales, MORANA: The Open Grave

Falada, the Faithful Head

Spirit · Court · Cost 2 · Power 3 · Common

Omen: draw a card. Reborn: draw 2 cards.

If this thy mother knew, her heart would break in two.

The Swindler Tailors, Spirit card art, The Old Tales, MORANA: The Open Grave

The Swindler Tailors

Spirit · Court · Cost 2 · Power 2 · Common

Omen: gain 2 Embers this turn; the enemy draws a card.

Paid in gold, twice, for cloth that weighs exactly nothing.

The Emperor's Nightingale, Spirit card art, The Old Tales, MORANA: The Open Grave

The Emperor's Nightingale

Spirit · Court · Cost 2 · Power 2 · Common

Omen: return a friendly Spirit from your Nav to your hand.

Death himself handed back the crown to hear one more verse.

The King's Herald, Spirit card art, The Old Tales, MORANA: The Open Grave

The King's Herald

Spirit · Court · Cost 2 · Power 3 · Common

Omen: you take initiative next turn.

He carries the slipper on a velvet cushion, the way one carries a verdict.

Briar Rose, Spirit card art, The Old Tales, MORANA: The Open Grave

Briar Rose

Spirit · Court · Cost 2 · Power 9 · Rare

Rooted. She may only arrive on Turn 1 or 2. Until Turn 5 she sleeps: she counts as Power 0 (this cannot be changed by any effect) and cannot be defeated.

A hundred years passed. The kettle had only just come to a boil.

The Pumpkin Coach, Spirit card art, The Old Tales, MORANA: The Open Grave

The Pumpkin Coach

Spirit · Court · Cost 3 · Power 5 · Common

Step. At your next Dawn, its Power becomes 1, permanently.

Ride it somewhere worth being before the clock gets opinions.

The Booted Cat, Spirit card art, The Old Tales, MORANA: The Open Grave

The Booted Cat

Spirit · Court · Cost 3 · Power 4 · Rare

Omen: an enemy Spirit with Power 8 or more has Power 1 until end of turn.

'A mouse, surely, is beyond you,' said the cat, and dinner agreed.

The Marquis of Carabas, Spirit card art, The Old Tales, MORANA: The Open Grave

The Marquis of Carabas

Spirit · Court · Cost 3 · Power 3 · Uncommon

Vigil: at Dusk, if you control another Spirit here, he gets +4 Power.

The fields, the mill, the river: all his, swears everyone the cat has met.

Gerda the Faithful, Spirit card art, The Old Tales, MORANA: The Open Grave

Gerda the Faithful

Spirit · Court · Cost 3 · Power 4 · Uncommon

Step. Omen: a friendly Spirit's Power becomes its printed Power.

She walked barefoot to the top of the map and asked winter to give him back.

The Old Soldier, Unseen, Spirit card art, The Old Tales, MORANA: The Open Grave

The Old Soldier, Unseen

Spirit · Court · Cost 3 · Power 5 · Uncommon

Vigil: at this Site, your cards are revealed last.

He drank nothing, saw everything, and said so at breakfast.

Rapunzel of the Tower, Spirit card art, The Old Tales, MORANA: The Open Grave

Rapunzel of the Tower

Spirit · Court · Cost 3 · Power 5 · Uncommon

Rooted. Omen: Step a friendly Spirit from any Site to here.

The tower has no door. It has never once needed one.

The Goose Girl, Spirit card art, The Old Tales, MORANA: The Open Grave

The Goose Girl

Spirit · Court · Cost 3 · Power 2 · Rare

Omen: swap her Power with another Spirit's at this Site until end of turn.

The maid wears the crown. The crown is not fooled.

Doves of the Hazel Tree, Spirit card art, The Old Tales, MORANA: The Open Grave

Doves of the Hazel Tree

Spirit · Court · Cost 3 · Power 4 · Uncommon

Omen: remove all Power bonuses from an enemy Spirit.

Roo-coo, roo-coo, there's blood within the shoe.

Cinderella, Ash and Glass, Spirit card art, The Old Tales, MORANA: The Open Grave

Cinderella, Ash and Glass

Spirit · Court · Cost 4 · Power 4 · Legendary

Omen: she gets +5 Power and Ward until your next Dawn. At that Dawn the bonus ends; if she is still in play, gain 2 Slava (counts toward the Slava-per-turn cap).

Rags by day, royalty till the twelfth bell; the slipper knows which was true.

The Fairy Godmother, Spirit card art, The Old Tales, MORANA: The Open Grave

The Fairy Godmother

Spirit · Court · Cost 4 · Power 4 · Uncommon

Omen: another friendly Spirit gets +5 Power until end of turn.

Pumpkins, rats, rags: everything is something better for one evening.

The Uninvited Fairy, Spirit card art, The Old Tales, MORANA: The Open Grave

The Uninvited Fairy

Spirit · Court · Cost 4 · Power 5 · Rare

Omen: choose an enemy Spirit here with Power 7 or less; at your next Dawn, send it to its Nav (the curse lands).

Twelve golden plates were laid. She counted.

Dame Gothel, Spirit card art, The Old Tales, MORANA: The Open Grave

Dame Gothel

Spirit · Court · Cost 4 · Power 6 · Uncommon

Omen: you may send another friendly Spirit here to Nav; if you do, draw 2 cards and gain 2 Embers this turn.

The rampion was excellent, to be fair. The bill was a child.

The Emperor in Procession, Spirit card art, The Old Tales, MORANA: The Open Grave

The Emperor in Procession

Spirit · Court · Cost 4 · Power 6 · Rare

Vigil: at Dusk he counts as Power 10, unless an enemy Spirit with Power 3 or less is here.

'But he has nothing on at all,' said the child, and that ended the parade.

The Swan Brothers, Spirit card art, The Old Tales, MORANA: The Open Grave

The Swan Brothers

Spirit · Court · Cost 4 · Power 5 · Uncommon

Step. At your next Dawn, they get +3 Power, permanently, and lose Step.

Swans by daylight, men by dark, and six nettle shirts to settle it.

Mother Holle, Gold and Pitch, Spirit card art, The Old Tales, MORANA: The Open Grave

Mother Holle, Gold and Pitch

Spirit · Court · Cost 4 · Power 5 · Uncommon

Omen: choose one: a friendly Spirit gets +2 Power permanently, or an enemy Spirit gets -2 Power permanently.

Shake the featherbed till it snows. Diligence wears gold; sloth wears pitch.

Bluebeard, Spirit card art, The Old Tales, MORANA: The Open Grave

Bluebeard

Spirit · Court · Cost 5 · Power 8 · Rare

Omen: at your next Dawn, defeat the lowest-Power enemy Spirit here.

Every wife receives every key and one small rule. He is always obeyed, eventually.

The Beast of the Rose Court, Spirit card art, The Old Tales, MORANA: The Open Grave

The Beast of the Rose Court

Spirit · Court · Cost 5 · Power 7 · Legendary

Omen: you may Step a friendly Spirit from another Site to here. Vigil: while another friendly Spirit is here, he gets +2 Power and Ward.

He sets the table for two every night. Hope is a kind of hunger.

The Saucer-Eyed Dog, Spirit card art, The Old Tales, MORANA: The Open Grave

The Saucer-Eyed Dog

Spirit · Court · Cost 6 · Power 11 · Uncommon

Step. Omen: Clash 4.

Eyes like teacups, like mill-wheels, like the Round Tower, and all three on you.

The Snow Queen, Spirit card art, The Old Tales, MORANA: The Open Grave

The Snow Queen

Spirit · Court · Cost 6 · Power 10 · Legendary

Omen: choose an enemy Spirit at any Site; its Power becomes 2 for as long as she remains in play.

One kiss to numb the cold, one to make him forget. She never needs the third.

The Golden Ball, Charm card art, The Old Tales, MORANA: The Open Grave

The Golden Ball

Charm · Court · Cost 1 · Common

Draw 2 cards; the enemy draws 1.

Fetched from the well, good as new, plus one frog at dinner.

Spun Gold, Charm card art, The Old Tales, MORANA: The Open Grave

Spun Gold

Charm · Court · Cost 1 · Common

Gain 2 Embers this turn; the enemy gains 1 Ember next turn.

Straw goes in, gold comes out, and the price stays politely unstated.

The First Dance, Charm card art, The Old Tales, MORANA: The Open Grave

The First Dance

Charm · Court · Cost 1 · Common

Draw a card; you take initiative next turn.

Whoever moves first owns the evening.

A Rose from the Garden, Charm card art, The Old Tales, MORANA: The Open Grave

A Rose from the Garden

Charm · Court · Cost 1 · Uncommon

Draw 2 cards; the enemy gains 1 Ember next turn.

Take the flower. Its owner will want a word.

An Invitation to the Ball, Charm card art, The Old Tales, MORANA: The Open Grave

An Invitation to the Ball

Charm · Court · Cost 2 · Uncommon

Step up to 2 friendly Spirits to one Site.

Everyone who matters will be there. Everyone else will hear about it.

The Hedge of Thorns, Charm card art, The Old Tales, MORANA: The Open Grave

The Hedge of Thorns

Charm · Court · Cost 2 · Uncommon

Choose a Site: enemy Spirits cannot Step to or from it this turn, and enemy Clash there gets -2.

A hundred princes tried. The roses keep them still.

Torn in Two, Charm card art, The Old Tales, MORANA: The Open Grave

Torn in Two

Charm · Court · Cost 2 · Uncommon

Defeat an enemy Spirit whose Power is higher than its printed Power.

Guess the name and watch the seams.

The Swindlers' Loom, Charm card art, The Old Tales, MORANA: The Open Grave

The Swindlers' Loom

Charm · Court · Cost 2 · Common

A friendly Spirit gets +5 Power until end of turn.

You can see the cloth, can't you? Only fools can't.

The Brothers at the Gate, Charm card art, The Old Tales, MORANA: The Open Grave

The Brothers at the Gate

Charm · Court · Cost 3 · Uncommon

Defeat an enemy Spirit with Power 7 or less at a Site where you have a Spirit.

One minute more and the sword would have fallen. They did not need the minute.

The Glass Slipper, Charm card art, The Old Tales, MORANA: The Open Grave

The Glass Slipper

Charm · Court · Cost 3 · Rare

A friendly Spirit with printed Power 3 or less gets +4 Power, permanently.

Glass does not stretch, does not lie, and does not forgive.

The Stroke of Midnight, Charm card art, The Old Tales, MORANA: The Open Grave

The Stroke of Midnight

Charm · Court · Cost 4 · Rare

All enemy Spirits get -2 Power until end of turn.

Coaches to pumpkins, silk to soot. The clock is fair and utterly merciless.

The Grove (45)

The gingerbread house, the wolf in the bonnet, the seven kids at the gate. The Grove is the dark wood of the Brothers Grimm: hunger and cunning, Clash and Reborn, and Spirits that walk back out of the oven stronger than they went in.

Hansel, Pebble-Pocket, Spirit card art, The Old Tales, MORANA: The Open Grave

Hansel, Pebble-Pocket

Spirit · Grove · Cost 1 · Power 2 · Common

Omen: look at the top 2 cards of your deck; put any of them on the bottom.

Moonlight turns little stones into an honest map home.

Babes in the Wood, Spirit card art, The Old Tales, MORANA: The Open Grave

Babes in the Wood

Spirit · Grove · Cost 1 · Power 1 · Common

Ward. Reborn: draw a card.

The wood was not wicked. It just never learned to feed anyone.

Robin Redbreast, Spirit card art, The Old Tales, MORANA: The Open Grave

Robin Redbreast

Spirit · Grove · Cost 1 · Power 1 · Common

Step. Omen: a friendly Spirit here gains Ward this turn.

Too small to dig a grave, so it brings leaves and stays.

The Crumb-Thieving Birds, Spirit card art, The Old Tales, MORANA: The Open Grave

The Crumb-Thieving Birds

Spirit · Grove · Cost 1 · Power 2 · Common

Omen: gain 1 Ember next turn.

They ate the way home and felt wonderful about it.

First Pig, Straw-Proud, Spirit card art, The Old Tales, MORANA: The Open Grave

First Pig, Straw-Proud

Spirit · Grove · Cost 2 · Power 2 · Common

Disguise 1. Omen: draw a card.

He built by noon and napped by one. The nap went long.

The Kid in the Clock-Case, Spirit card art, The Old Tales, MORANA: The Open Grave

The Kid in the Clock-Case

Spirit · Grove · Cost 2 · Power 1 · Common

Disguise 1. Omen: if this was flipped face-up, draw 2 cards.

The clock struck three. The kid, wisely, struck nothing.

Red Riding Hood, Spirit card art, The Old Tales, MORANA: The Open Grave

Red Riding Hood

Spirit · Grove · Cost 2 · Power 2 · Rare

Ward. Step. Omen: if another friendly Spirit is here, gain 1 Slava (the basket arrives).

Straight to grandmother's, no dawdling. Well, some dawdling.

Wolf in Sheep's Clothing, Spirit card art, The Old Tales, MORANA: The Open Grave

Wolf in Sheep's Clothing

Spirit · Grove · Cost 2 · Power 4 · Uncommon

Disguise 1. Omen: if this was flipped face-up, Clash 3.

The flock counted one extra. The shepherd, next morning, one fewer.

Goldilocks, Uninvited, Spirit card art, The Old Tales, MORANA: The Open Grave

Goldilocks, Uninvited

Spirit · Grove · Cost 2 · Power 3 · Uncommon

Disguise 1. Omen: look at every face-down card in play.

Locks are a suggestion. Porridge is a right.

Grandmother, Alive and Well, Spirit card art, The Old Tales, MORANA: The Open Grave

Grandmother, Alive and Well

Spirit · Grove · Cost 2 · Power 2 · Common

Omen: a friendly Spirit gains Ward until your next turn. Reborn: draw a card.

Swallowed whole, and thoroughly unimpressed by the experience.

Second Pig, Stick-Joiner, Spirit card art, The Old Tales, MORANA: The Open Grave

Second Pig, Stick-Joiner

Spirit · Grove · Cost 2 · Power 3 · Common

Rooted. Vigil: enemy Clash at this Site gets -1.

Sticks hold better than straw. So does almost everything.

The Truthful Mirror, Spirit card art, The Old Tales, MORANA: The Open Grave

The Truthful Mirror

Spirit · Grove · Cost 2 · Power 1 · Uncommon

Rooted. Vigil: you may look at enemy face-down cards at this Site.

It has never been asked a question it enjoyed answering.

The White Duck, Spirit card art, The Old Tales, MORANA: The Open Grave

The White Duck

Spirit · Grove · Cost 2 · Power 3 · Common

Omen: Step another friendly Spirit from here to any Site.

No bridge, no toll. Kindness, with feathers.

The Fawn-Brother, Spirit card art, The Old Tales, MORANA: The Open Grave

The Fawn-Brother

Spirit · Grove · Cost 2 · Power 3 · Common

Step. Reborn: returns with +2 Power, permanently (the spell breaks).

The third brook won. His sister never let go anyway.

Gretel the Oven-Wise, Spirit card art, The Old Tales, MORANA: The Open Grave

Gretel the Oven-Wise

Spirit · Grove · Cost 3 · Power 4 · Legendary

Omen: defeat an enemy Spirit here with Power greater than Gretel's.

'Show me how to climb in,' she said, so sweetly.

Wolf at the Door, Spirit card art, The Old Tales, MORANA: The Open Grave

Wolf at the Door

Spirit · Grove · Cost 3 · Power 5 · Uncommon

Disguise 1. Omen: enemy Spirits here lose Ward and Rooted until end of turn.

He asks nicely once. The second request is weather.

The Chalk-Voiced Wolf, Spirit card art, The Old Tales, MORANA: The Open Grave

The Chalk-Voiced Wolf

Spirit · Grove · Cost 3 · Power 6 · Common

Disguise 2.

Chalk for the voice, flour for the paws, nothing for the conscience.

Seven Dwarfs of the Cottage, Spirit card art, The Old Tales, MORANA: The Open Grave

Seven Dwarfs of the Cottage

Spirit · Grove · Cost 3 · Power 4 · Uncommon

Vigil: friendly Spirits gain Ward on the turn they arrive here.

Seven beds, seven lamps, one rule: knock first.

Third Pig, Brick-Mason, Spirit card art, The Old Tales, MORANA: The Open Grave

Third Pig, Brick-Mason

Spirit · Grove · Cost 3 · Power 5 · Common

Rooted. Ward.

He built slow, slept sound, and kept a pot boiling, just in case.

Bird of the Juniper Tree, Spirit card art, The Old Tales, MORANA: The Open Grave

Bird of the Juniper Tree

Spirit · Grove · Cost 3 · Power 4 · Uncommon

Omen: draw a card. Reborn: Clash 4 (the millstone falls).

It sings what was done in the kitchen, then settles the bill.

The Silent Sister, Spirit card art, The Old Tales, MORANA: The Open Grave

The Silent Sister

Spirit · Grove · Cost 3 · Power 3 · Uncommon

Vigil: your Spirits enter with Ward when they Reborn.

Six shirts of starflowers, six years of saying nothing at all.

Rose-Red, Spirit card art, The Old Tales, MORANA: The Open Grave

Rose-Red

Spirit · Grove · Cost 3 · Power 4 · Uncommon

Omen: draw a card for each friendly Spirit with Ward (max 2).

Her door opens for bears. Her scissors open for beards.

Snow White, Fairest Still, Spirit card art, The Old Tales, MORANA: The Open Grave

Snow White, Fairest Still

Spirit · Grove · Cost 4 · Power 6 · Legendary

Ward. Vigil: your other Spirits here get +1 Power while she has Ward. Reborn: returns with Ward.

Laces, combs, apples. Death keeps sending gifts; she keeps waking.

The Bear-Prince, Spirit card art, The Old Tales, MORANA: The Open Grave

The Bear-Prince

Spirit · Grove · Cost 4 · Power 8 · Common

No ability. Sheer presence: let him in; he only wants the fire.

Under the fur, a prince. Under the manners, a bear. Mind both.

The Gingerbread House, Spirit card art, The Old Tales, MORANA: The Open Grave

The Gingerbread House

Spirit · Grove · Cost 4 · Power 6 · Rare

Disguise 2. Omen: Clash 3; if this was flipped face-up, Clash 5 instead.

The walls are cake, the windows sugar, the oven very much real.

The Apple-Peddler, Spirit card art, The Old Tales, MORANA: The Open Grave

The Apple-Peddler

Spirit · Grove · Cost 4 · Power 5 · Rare

Disguise 2. Omen: an enemy Spirit here has Power 1 until end of turn; if this was flipped face-up, send it to their Nav instead.

One half of the apple is perfectly safe. Guess.

Mother Goat, Scissors-Steady, Spirit card art, The Old Tales, MORANA: The Open Grave

Mother Goat, Scissors-Steady

Spirit · Grove · Cost 4 · Power 5 · Rare

Omen: return a friendly Spirit from your Nav to this Site for free (counts toward your Reborn cap).

She opens the wolf like a letter and takes back what is hers.

Woodcutters on the Path, Spirit card art, The Old Tales, MORANA: The Open Grave

Woodcutters on the Path

Spirit · Grove · Cost 4 · Power 7 · Uncommon

Omen: Clash 3; Clash 5 instead if you control a face-down card.

The wolf tipped his hat and kept walking. Axes improve manners.

The Wolf in Grandmother's Guise, Spirit card art, The Old Tales, MORANA: The Open Grave

The Wolf in Grandmother's Guise

Spirit · Grove · Cost 5 · Power 8 · Legendary

Disguise 2. Omen: Clash 3; if this was flipped face-up, Clash 6 and +2 Power this turn instead.

All the better to be you, my dear.

The Three Bears, Come Home, Spirit card art, The Old Tales, MORANA: The Open Grave

The Three Bears, Come Home

Spirit · Grove · Cost 5 · Power 8 · Rare

Omen: return an enemy Spirit with Power 4 or less here to its owner's hand.

Someone ate, someone sat, someone slept. Everyone left through the window.

Mother Holle of the Well, Spirit card art, The Old Tales, MORANA: The Open Grave

Mother Holle of the Well

Spirit · Grove · Cost 5 · Power 7 · Uncommon

Omen: gain 1 Slava for each friendly Spirit with Ward (max 3).

Shake the featherbeds till it snows; gold falls on the diligent.

Iron Hans of the Green Pool, Spirit card art, The Old Tales, MORANA: The Open Grave

Iron Hans of the Green Pool

Spirit · Grove · Cost 5 · Power 9 · Uncommon

Omen: another friendly Spirit gets +3 Power until end of turn.

Call his name three times and the forest answers in person.

Wolves of the Winter Wood, Spirit card art, The Old Tales, MORANA: The Open Grave

Wolves of the Winter Wood

Spirit · Grove · Cost 6 · Power 11 · Rare

Omen: Clash 3 here and at one adjacent Site.

Every tale keeps one wolf. Winter keeps the rest.

The Ogre, Crown-Fooled, Spirit card art, The Old Tales, MORANA: The Open Grave

The Ogre, Crown-Fooled

Spirit · Grove · Cost 6 · Power 12 · Uncommon

Omen: Clash 5; the enemy may first flip one face-down card here for free.

He struck at the little gold crowns. He was terribly precise.

Breadcrumb Trail, Charm card art, The Old Tales, MORANA: The Open Grave

Breadcrumb Trail

Charm · Grove · Cost 1 · Common

Look at the top 4 cards of your deck; draw 1, put the rest on the bottom.

A map the birds can eat is still a map, briefly.

Seven-League Boots, Charm card art, The Old Tales, MORANA: The Open Grave

Seven-League Boots

Charm · Grove · Cost 1 · Common

Step a friendly Spirit to any Site; it gets +1 Power this turn.

Stolen from an ogre, sized for a thumb, faster than regret.

The Beard-Snip, Charm card art, The Old Tales, MORANA: The Open Grave

The Beard-Snip

Charm · Grove · Cost 1 · Common

An enemy Spirit loses Ward until end of turn; draw a card.

The dwarf raged for an hour. The scissors never said a word.

Leaves for the Lost, Charm card art, The Old Tales, MORANA: The Open Grave

Leaves for the Lost

Charm · Grove · Cost 1 · Common

Return a Spirit from your Nav to your hand.

The robins do what the parish would not.

The Porridge Test, Charm card art, The Old Tales, MORANA: The Open Grave

The Porridge Test

Charm · Grove · Cost 2 · Uncommon

Choose one: a friendly Spirit gets +4 Power this turn; or gains Ward until your next turn; or Steps to any Site.

Too hot, too cold, keep trying until something is just right, or broken.

Grandmother's Nightcap, Charm card art, The Old Tales, MORANA: The Open Grave

Grandmother's Nightcap

Charm · Grove · Cost 2 · Rare

Commit a Spirit with Cost 2 or more from your hand face-down as if it had Disguise 1 (flip cost: its Cost minus 1).

Anyone can be a grandmother, given the right bonnet and appetite.

All the Better to See You, Charm card art, The Old Tales, MORANA: The Open Grave

All the Better to See You

Charm · Grove · Cost 2 · Uncommon

Look at every enemy face-down card in play; draw a card.

What big eyes you have. What careless secrets they find.

The Huffing and the Puffing, Charm card art, The Old Tales, MORANA: The Open Grave

The Huffing and the Puffing

Charm · Grove · Cost 3 · Uncommon

Enemy Spirits at one Site lose Ward and Rooted until end of turn; then Clash 2 there.

Not every argument needs teeth. Some only need lungs.

Into the Oven, Charm card art, The Old Tales, MORANA: The Open Grave

Into the Oven

Charm · Grove · Cost 3 · Uncommon

Defeat an enemy Spirit with Power 7 or less at a Site where you control a face-down card.

The recipe calls for one witch, self-basting.

The Glass Coffin, Charm card art, The Old Tales, MORANA: The Open Grave

The Glass Coffin

Charm · Grove · Cost 3 · Rare

Reborn a Spirit from your Nav to a Site for free; it enters with Ward.

Death looked through the glass, felt watched, and lost its nerve.

The Cottage Lamplight, Charm card art, The Old Tales, MORANA: The Open Grave

The Cottage Lamplight

Charm · Grove · Cost 3 · Uncommon

Gain 1 Slava for each friendly Spirit with Ward (max 3).

Every lit window is a small victory over the wood.

The Neutral Ones (18)

The tortoise and the hare, the beanstalk and the giant, the little match that would not go out. Aesop and Andersen lend the Old Tales their plainest, loudest morals; the Neutral cards join either storyteller.

The Gingerbread Man, Spirit card art, The Old Tales, MORANA: The Open Grave

The Gingerbread Man

Spirit · Neutral · Cost 1 · Power 1 · Common

Step. At each Dawn, you may Step him again for free.

Run, run, fast as you can. Ah, the fox.

The Steadfast Tin Soldier, Spirit card art, The Old Tales, MORANA: The Open Grave

The Steadfast Tin Soldier

Spirit · Neutral · Cost 1 · Power 2 · Common

Rooted. Vigil: he cannot be moved or returned to hand by enemy effects.

One leg, no complaints, straight into the fire.

The Ugly Duckling, Spirit card art, The Old Tales, MORANA: The Open Grave

The Ugly Duckling

Spirit · Neutral · Cost 1 · Power 1 · Uncommon

On Turn 5 and later, his Power is 7.

They laughed at the grey one. Swans remember.

The Boy Who Cried Wolf, Spirit card art, The Old Tales, MORANA: The Open Grave

The Boy Who Cried Wolf

Spirit · Neutral · Cost 2 · Power 3 · Common

Omen: look at all enemy face-down cards.

The third time the wolf was real, the shepherds stayed home.

The Little Match Girl, Spirit card art, The Old Tales, MORANA: The Open Grave

The Little Match Girl

Spirit · Neutral · Cost 2 · Power 1 · Uncommon

Omen: gain 2 Embers this turn. When she is defeated, gain 1 Slava.

Every match a warm world; the last one opened the door.

The Tortoise, Spirit card art, The Old Tales, MORANA: The Open Grave

The Tortoise

Spirit · Neutral · Cost 3 · Power 4 · Common

Rooted. Vigil: at each Dusk, he gains +1 Power, permanently.

He crossed the line while the world was napping.

The Bremen Musicians, Spirit card art, The Old Tales, MORANA: The Open Grave

The Bremen Musicians

Spirit · Neutral · Cost 3 · Power 3 · Common

Vigil: +1 Power for each other friendly Spirit at this Site.

Donkey, dog, cat, rooster: one monster in the window.

The Nightingale, Spirit card art, The Old Tales, MORANA: The Open Grave

The Nightingale

Spirit · Neutral · Cost 3 · Power 3 · Rare

Vigil: once per game, when a friendly Spirit at this Site would be defeated, it is not (she sings Death back out the window).

Even Death paused at the window to listen.

The Unclothed Emperor, Spirit card art, The Old Tales, MORANA: The Open Grave

The Unclothed Emperor

Spirit · Neutral · Cost 4 · Power 9 · Rare

While any enemy Spirit with Cost 1 is at this Site, his Power is 1.

The whole parade saw it. One child said it.

The Little Mermaid, Spirit card art, The Old Tales, MORANA: The Open Grave

The Little Mermaid

Spirit · Neutral · Cost 4 · Power 5 · Legendary

Omen: you may pay 1 Slava (her voice); she permanently gains +4 Power and Step. When defeated, she does not cross to Nav: remove her from the game and gain 2 Slava.

She traded her voice for feet, and every step was knives.

The Pied Piper of Hamelin, Spirit card art, The Old Tales, MORANA: The Open Grave

The Pied Piper of Hamelin

Spirit · Neutral · Cost 5 · Power 6 · Legendary

Omen: move every enemy Spirit at this Site to one adjacent Site of your choice (they follow the tune).

Pay the piper, or count your children.

The Hungry Giant, Spirit card art, The Old Tales, MORANA: The Open Grave

The Hungry Giant

Spirit · Neutral · Cost 6 · Power 12 · Uncommon

Omen: Clash 5 (fee, fi, fo, fum). If an enemy effect ever moves him from his Site, he is defeated (the fall).

He smelled the blood of a thief. The thief smelled breakfast.

Sour Grapes, Charm card art, The Old Tales, MORANA: The Open Grave

Sour Grapes

Charm · Neutral · Cost 1 · Common

An enemy Spirit gets -3 Power until end of turn.

He couldn't reach them, so they were sour. Everyone nodded.

Magic Beans, Charm card art, The Old Tales, MORANA: The Open Grave

Magic Beans

Charm · Neutral · Cost 1 · Uncommon

Gain 3 Embers next turn; the enemy gains 1 Slava.

A whole cow for five beans. Wait for morning.

The Ant's Larder, Charm card art, The Old Tales, MORANA: The Open Grave

The Ant's Larder

Charm · Neutral · Cost 1 · Uncommon

Your unspent Embers this turn carry over to next turn.

The grasshopper sang all summer. Winter has a short memory.

Gnawed Ropes, Charm card art, The Old Tales, MORANA: The Open Grave

Gnawed Ropes

Charm · Neutral · Cost 2 · Common

Remove all enemy effects from a friendly Spirit (Power-sets, Rooted, and the like) and give it Ward this turn.

Little teeth, great debts.

Stone Soup, Charm card art, The Old Tales, MORANA: The Open Grave

Stone Soup

Charm · Neutral · Cost 2 · Common

Each player draws 1 card; then you draw 2 more.

It only needs a stone. And whatever you happen to have.

Seven at One Blow, Charm card art, The Old Tales, MORANA: The Open Grave

Seven at One Blow

Charm · Neutral · Cost 3 · Rare

Defeat an enemy Spirit with Power 7 or greater.

Seven, said the belt. Flies, said nobody important.

Fast facts

Questions about The Old Tales

What is The Old Tales in MORANA?
The second world of the saga, a folk-horror retelling of classic fairy tales, fully designed and illustrated as a 119-card preview. It is not the launch set.
Can I play or buy The Old Tales?
Not yet. It is a preview in testing. The launch game, Set II's Slavic First Turning, is playable free in your browser now.
How does it connect to the first world?
Through one cosmology: the cracked wheel and the returning dead. The first world is the Slavic origin; the second turns to the fairy tales themselves, where completing a tale can rewrite reality.
What is its signature idea?
The Retell, the fairy-tale rule of three made mechanical, an effect that fires the third time something happens in open view.
What are its factions?
Two houses, the Court (power, beauty, position) and the Grove (deception and the wolf), plus a set of neutral tales that belong to neither.

A preview, not the launch set

The Old Tales is fully designed and illustrated, but it is a preview, not the game you buy first. It is in testing, and MORANA publishes at walking pace: no set enters production before it passes its playtest gates, and none is sold before the one before it is delivered. The launch game is Set II, the Slavic First Turning, the complete box and the free browser duel. The Old Tales is here so you can see that the world already scales, a look ahead, never something the launch set is missing.