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The Ten Worlds · Realm VII · Arabian and Persian

Tales of the Thousand Lamps: MORANA's Arabian and Persian world

Tales of the Thousand Lamps is the seventh world of MORANA's saga, the Arabian and Persian realm of jinn, lamps, and the great tale-cycles, where the same cracked wheel is met by a people whose stories run on wishes, and where every wish is ranked and set out in the open for both players to read. It is the world of the lamp and the granted, and dangerous, desire.

Play the free game now The Ten Worlds (the saga) The Slavic folklore

The world and its stories

This is the country of One Thousand and One Nights and the Persian Shahnameh: Scheherazade spinning a tale each night to outlast the dawn, the jinn bound in the lamp, the wish that always costs more than it seems, and the heroes and simurghs of the Persian epic. It is a tradition of nested storytelling and of bargains with unseen powers, where a tale can hold off death and a wish can undo a life.

Its place in the saga

By the seventh world, the Turning has reached the deserts and courts of the Arabian and Persian tale-cycles, and this people meet the returning dead as they meet all great powers: as something to be bargained with, wished upon, and never fully trusted. Where the Celtic world hides its truths, this world lays its wishes out in ranks for all to see. It is the saga's chapter of desire and its price, the story of powers granted in the open and paid for in the dark.

The signature: Wishcraft

The seventh world's signature idea is a per-player ladder of escalating, public power. Instead of one shared clock, each player climbs their own ranked track of wishes, each rank's reward printed and known, advancing on the open death-triggers of the game. It is the three-wishes motif made mechanical, and it adds a new public thing to read: not just the Open Grave, but your opponent's rising ladder of granted desires.

Where it sits in the release map

Tales of the Thousand Lamps is the seventh Turning in MORANA's mapped saga, designed but ahead of the live game. It is not a product you can buy today and it has no cards yet; it is part of the queued world-map, announced when real, never dated. The world you can play now is the first, the Slavic set, free in your browser.

Frequently asked

What is Tales of the Thousand Lamps in MORANA?
The seventh world of the saga, the Arabian and Persian realm of jinn, lamps, and the great tale-cycles, where wishes are ranked and public.
Is it available to play?
Not yet. It is part of the mapped, designed-ahead saga. The first world, the Slavic set, is playable free in your browser now.
What stories is it based on?
Public-domain Arabian and Persian traditions, above all One Thousand and One Nights and the Persian Shahnameh.
What is its signature idea?
Wishcraft: a per-player ladder of public, escalating wishes, each rank's reward known to both players.
Play the first world free The Ten Worlds The Slavic folklore

Sources: Public-domain Arabian and Persian story traditions, including One Thousand and One Nights and Ferdowsi's Shahnameh, with their jinn, lamps, and framed tales. Retold here in MORANA's own words. MORANA: The Open Grave, the first world, is playable free now; Realms III through X are a designed-ahead saga, a queue not a calendar, with no cards yet and no release dates, announced only when real. This page describes MORANA only and does not reference any other product.