MORANA: The Open Grave / The Grimoire

THE GRIMOIRE

Every card in MORANA: The Open Grave, the Slavic folk-horror dueling game: 4 Wardens, 6 Sites and 52 Spirits and Charms of the Hearth, Wild and Neutral courts. Full rules text, nothing hidden. The grave is open information.

Play free in your browser Print & play Rules on one card The Old Faith (the folklore)

How to read a card

OmenFires once, when the card is revealed.
VigilAn ongoing effect, on while the card is in play.
RebornThe Spirit's second life: pay its Reborn cost to summon it back from Nav and fire this band.
Clash XOn reveal, send one enemy Spirit here with Power X or less to Nav.
WardCannot be targeted or sent to Nav by the enemy.
StepAfter reveal, may move to a neighboring Site.
RootedCannot move, by you or the enemy.
InvocationA Warden-only ability: pay the listed Embers to fire it, once per game.

The Four Wardens (4)

Your Warden sits face-up all game and defines your school of play. Each carries a Vigil that is always on and an Invocation you can pay Embers for at the right moment.

Dedushka the Hearthkeeper, Warden card art, MORANA: The Open Grave

Dedushka the Hearthkeeper

Warden · Hearth · Legendary

Vigil: the first Spirit you Reborn each turn costs 1 less Ember.
Invocation (3): return all Spirits from your Nav to your hand.

He has kept this fire since before your grandmother's grandmother.

Matushka Zima (Mother Winter), Warden card art, MORANA: The Open Grave

Matushka Zima (Mother Winter)

Warden · Hearth · Legendary

Vigil: at Dusk, if you control the center Site, gain +1 Slava.
Invocation (4): your Spirits cannot be defeated this turn.

She decides which seeds live to see the spring.

The Deep King (Vodyanoy Elder), Warden card art, MORANA: The Open Grave

The Deep King (Vodyanoy Elder)

Warden · Wild · Legendary

Vigil: your Clash effects get +1 (Clash X becomes Clash X+1).
Invocation (3): send every enemy Spirit with Power 3 or less at one Site to their Nav.

Everything that drowns, drowns into his kingdom.

Yaga of the Bone-House, Warden card art, MORANA: The Open Grave

Yaga of the Bone-House

Warden · Wild · Legendary

Vigil: whenever an enemy Spirit is defeated at a Site you hold a Spirit at, gain 1 Ember next turn.
Invocation (4): Step any of your Spirits to any Sites, then Clash 3 at each.

Her house walks. Her fence remembers every name.

The Six Sites (6)

Every duel is fought over three Sites drawn from these six. Each bends the rules of the ground it stands on: learn them and you know the map before the first card falls.

The Old Oak, Site card art, MORANA: The Open Grave

The Old Oak

Site · Uncommon

The player controlling this Site gains +1 extra Slava at Dusk.

Older than the village. Older than the gods, some say.

The Sunken Church, Site card art, MORANA: The Open Grave

The Sunken Church

Site · Uncommon

Spirits defeated here cost 1 less to Reborn.

The bell still tolls, muffled, from under the water.

Crossroads at Midnight, Site card art, MORANA: The Open Grave

Crossroads at Midnight

Site · Uncommon

The first card each player commits here is revealed last (a bluffing Site).

Bury nothing here you want to stay buried.

The Bathhouse, Site card art, MORANA: The Open Grave

The Bathhouse

Site · Uncommon

Spirits have Ward on the turn they arrive here.

Knock three times. Never look behind you.

The Frozen Mire, Site card art, MORANA: The Open Grave

The Frozen Mire

Site · Uncommon

Spirits here cannot Step away; all Clash here gets +1.

The bog freezes not to keep you out, but to keep them in.

Chernobog's Barrow, Site card art, MORANA: The Open Grave

Chernobog's Barrow

Site · Uncommon

At Dusk, the player with fewer Spirits here gains 1 Slava (catch-up).

The dead are patient. They can afford to be.

The Hearth Court (20)

The spirits of home, field and fire. Hearth plays the long game: protection, Slava at Dusk, and Spirits that come back from Nav stronger than they fell.

Domovoi Hearth-Ward, Spirit card art, MORANA: The Open Grave

Domovoi Hearth-Ward

Spirit · Hearth · Cost 1 · Power 2 · Common

Vigil: your other Spirits here have +1 Power. Reborn: +1 Power, permanently.

He minds the fire so you may sleep.

Kikimora Spindle, Spirit card art, MORANA: The Open Grave

Kikimora Spindle

Spirit · Hearth · Cost 1 · Power 1 · Common

Omen: draw a card. Reborn: draw a card.

The spindle turns whether you watch or not.

Ovinnik Kilnkeeper, Spirit card art, MORANA: The Open Grave

Ovinnik Kilnkeeper

Spirit · Hearth · Cost 2 · Power 4 · Common

Reborn: gain 1 Slava.

Fire loves the barn best in winter.

Polevik Field-Warden, Spirit card art, MORANA: The Open Grave

Polevik Field-Warden

Spirit · Hearth · Cost 2 · Power 3 · Uncommon

Omen: another friendly Spirit here gets +2 Power.

Noon belongs to him. Mind the sun.

Bannik Steamveil, Spirit card art, MORANA: The Open Grave

Bannik Steamveil

Spirit · Hearth · Cost 2 · Power 2 · Common

Ward. Reborn: give a friendly Spirit here Ward.

Knock thrice, or do not enter.

Zorya the Morning, Spirit card art, MORANA: The Open Grave

Zorya the Morning

Spirit · Hearth · Cost 3 · Power 4 · Common

Omen: give a friendly Spirit Ward until your next turn.

She unlocks the day and looses the sun-hounds.

Zorya the Evening, Spirit card art, MORANA: The Open Grave

Zorya the Evening

Spirit · Hearth · Cost 3 · Power 5 · Common

Vigil: enemy Clash at this Site gets -1.

She locks the dark back in its kennel.

Chur Boundary-Stone, Spirit card art, MORANA: The Open Grave

Chur Boundary-Stone

Spirit · Hearth · Cost 3 · Power 6 · Common

Rooted. Vigil: you win Power ties at this Site.

This far, and not one furrow more.

Bereginya Riverguard, Spirit card art, MORANA: The Open Grave

Bereginya Riverguard

Spirit · Hearth · Cost 4 · Power 8 · Common

No ability. Sheer presence: the river holds because she holds it.

She guards the bank against the drowned.

Rozhanitsa Fate-Spinner, Spirit card art, MORANA: The Open Grave

Rozhanitsa Fate-Spinner

Spirit · Hearth · Cost 4 · Power 5 · Uncommon

Omen: look at the top 3 of your deck, take 1, bottom the rest. Reborn: gain 2 Slava.

Your thread is measured at your first cry.

Volkhv Elder, Spirit card art, MORANA: The Open Grave

Volkhv Elder

Spirit · Hearth · Cost 4 · Power 6 · Uncommon

Omen: return a friendly Spirit from Nav to your hand.

The old priest reads bones like letters.

Semik Grove-Elder, Spirit card art, MORANA: The Open Grave

Semik Grove-Elder

Spirit · Hearth · Cost 5 · Power 9 · Rare

Omen: your Spirits at this Site cannot be defeated this turn.

The green man remembers every felled tree.

Svarog's Ember, Spirit card art, MORANA: The Open Grave

Svarog's Ember

Spirit · Hearth · Cost 5 · Power 8 · Rare

Vigil: your Reborn cost 1 less. Reborn: returns with +3 Power.

The sky-smith strikes; a soul is forged anew.

Dola Fate-Bringer, Spirit card art, MORANA: The Open Grave

Dola Fate-Bringer

Spirit · Hearth · Cost 3 · Power 4 · Rare

Vigil: at Dusk, if you control this Site, gain +1 Slava.

Good Dola sleeps. Wake her gently.

Rod the Ancestor, Spirit card art, MORANA: The Open Grave

Rod the Ancestor

Spirit · Hearth · Cost 6 · Power 12 · Rare

Omen: gain 1 Slava for each friendly Spirit in your Nav (max 4).

All the fathers stand behind one name.

Bread & Salt, Charm card art, MORANA: The Open Grave

Bread & Salt

Charm · Hearth · Cost 1 · Common

A friendly Spirit gains +3 Power (until end of turn).

No guest is turned from the table.

Hearthfire Rekindled, Charm card art, MORANA: The Open Grave

Hearthfire Rekindled

Charm · Hearth · Cost 2 · Uncommon

Reborn a Spirit from your Nav to a Site for free.

Bank the coals; the house survives the night.

Rushnyk Ward-Cloth, Charm card art, MORANA: The Open Grave

Rushnyk Ward-Cloth

Charm · Hearth · Cost 2 · Common

Give a friendly Spirit Ward and Rooted this turn.

Embroidered against the evil eye.

The Long Vigil, Charm card art, MORANA: The Open Grave

The Long Vigil

Charm · Hearth · Cost 3 · Uncommon

Gain 1 Slava for each Site you control this turn.

Keep watch. Dawn is a promise, not a gift.

Kolyada's Blessing, Charm card art, MORANA: The Open Grave

Kolyada's Blessing

Charm · Hearth · Cost 4 · Uncommon

Your Spirits at one Site get +2 Power this turn; you take initiative next turn.

Sing at the door and the year turns kind.

The Wild Court (20)

The drowned, the cursed and the hungry dark. Wild trades safety for violence: Clash, removal, and Embers clawed back from the grave.

Nav-Shade, Spirit card art, MORANA: The Open Grave

Nav-Shade

Spirit · Wild · Cost 1 · Power 1 · Common

Reborn: gain 2 Embers this turn.

A smudge of someone who was.

Karzelek Mine-Sprite, Spirit card art, MORANA: The Open Grave

Karzelek Mine-Sprite

Spirit · Wild · Cost 1 · Power 2 · Common

Omen: gain 1 Ember next turn.

Tap the wall. If it taps back, run.

Rusalka Drowned-Maiden, Spirit card art, MORANA: The Open Grave

Rusalka Drowned-Maiden

Spirit · Wild · Cost 2 · Power 3 · Common

Omen: Clash 3. Reborn: Clash 2.

Her laugh is the last thing swimmers hear.

Bolotnik Swamp-Lurker, Spirit card art, MORANA: The Open Grave

Bolotnik Swamp-Lurker

Spirit · Wild · Cost 2 · Power 4 · Common

Reborn: Clash 3.

The bog keeps what it takes.

Vila Wind-Dancer, Spirit card art, MORANA: The Open Grave

Vila Wind-Dancer

Spirit · Wild · Cost 2 · Power 3 · Common

Step. Omen: if you moved her, she gets +2 Power.

Do not join the dance uninvited.

Chort Trickster, Spirit card art, MORANA: The Open Grave

Chort Trickster

Spirit · Wild · Cost 2 · Power 3 · Uncommon

Omen: the enemy gains 1 Slava; you draw 2 and gain 2 Embers.

Every bargain has fine print in soot.

Likho One-Eyed, Spirit card art, MORANA: The Open Grave

Likho One-Eyed

Spirit · Wild · Cost 3 · Power 4 · Common

Omen: an enemy Spirit here has Power 1 until end of turn.

Misfortune found. Now it will not leave.

Poludnitsa Noonwraith, Spirit card art, MORANA: The Open Grave

Poludnitsa Noonwraith

Spirit · Wild · Cost 3 · Power 5 · Common

Omen: on Turn 4+, Clash 5.

She asks riddles at noon. Answer, or wither.

Zmora Nightmare, Spirit card art, MORANA: The Open Grave

Zmora Nightmare

Spirit · Wild · Cost 3 · Power 4 · Uncommon

Omen: send an enemy Spirit here with Power 3 or less to their Nav.

She sits on the chest of the sleeping.

Vedma Witch, Spirit card art, MORANA: The Open Grave

Vedma Witch

Spirit · Wild · Cost 4 · Power 5 · Uncommon

Omen: return an enemy Spirit at this Site to their hand.

She sold the storm its thunder, once.

Vodyanoy Deepmaw, Spirit card art, MORANA: The Open Grave

Vodyanoy Deepmaw

Spirit · Wild · Cost 4 · Power 7 · Uncommon

Omen: move an enemy Spirit here to an adjacent Site.

The river-lord collects the drowned as servants.

Vukodlak Moon-Cursed, Spirit card art, MORANA: The Open Grave

Vukodlak Moon-Cursed

Spirit · Wild · Cost 4 · Power 6 · Rare

Reborn: returns with +4 Power and Clash 3.

Bury him at a crossroads. It rarely helps.

Volh the Shapeshifter, Spirit card art, MORANA: The Open Grave

Volh the Shapeshifter

Spirit · Wild · Cost 4 · Power 6 · Rare

Omen: copy the Omen of any Spirit in either Nav.

Wolf, then falcon, then a whisper of a man.

Morana Death-Bringer, Spirit card art, MORANA: The Open Grave

Morana Death-Bringer

Spirit · Wild · Cost 5 · Power 7 · Rare

Omen: send the highest-Power enemy Spirit here to their Nav.

Winter is not a season. She is a person.

Vodni Bull, Spirit card art, MORANA: The Open Grave

Vodni Bull

Spirit · Wild · Cost 6 · Power 12 · Uncommon

Omen: Clash 4.

It rises from the lake to claim the herd.

Drowning Pull, Charm card art, MORANA: The Open Grave

Drowning Pull

Charm · Wild · Cost 1 · Common

Send an enemy Spirit here with Power 3 or less to their Nav.

Down, down, where the light forgets to go.

Ill Wind, Charm card art, MORANA: The Open Grave

Ill Wind

Charm · Wild · Cost 2 · Common

An enemy Spirit has Power 0 until end of turn.

It carries fevers and worse intentions.

Witch's Bargain, Charm card art, MORANA: The Open Grave

Witch's Bargain

Charm · Wild · Cost 1 · Common

Draw 2 cards; the enemy gains 1 Slava.

Cheap. That should worry you.

Forest Swallows the Path, Charm card art, MORANA: The Open Grave

Forest Swallows the Path

Charm · Wild · Cost 3 · Rare

You control a target Site this turn regardless of Power.

The trees close ranks behind you.

Night of Nav, Charm card art, MORANA: The Open Grave

Night of Nav

Charm · Wild · Cost 4 · Rare

Reborn up to 2 friendly Spirits from Nav to one Site.

On this night the door swings both ways.

The Neutral Ones (12)

Gods, firebirds and the deathless. The Neutral cards join either court and carry the loudest legends in the box.

Wandering Domovoi, Spirit card art, MORANA: The Open Grave

Wandering Domovoi

Spirit · Neutral · Cost 1 · Power 2 · Common

Reborn: +1 Power, permanently.

Every house he leaves grows cold.

Sirin, Bird of Joy, Spirit card art, MORANA: The Open Grave

Sirin, Bird of Joy

Spirit · Neutral · Cost 3 · Power 4 · Common

Omen: gain 1 Slava and draw a card.

Her song is bliss. It is also a trap.

Alkonost, Bird of Sorrow, Spirit card art, MORANA: The Open Grave

Alkonost, Bird of Sorrow

Spirit · Neutral · Cost 3 · Power 4 · Common

Omen: the enemy gains no Slava at this Site this turn.

She weeps the storm onto the water.

Veles the Cattle-God, Spirit card art, MORANA: The Open Grave

Veles the Cattle-God

Spirit · Neutral · Cost 5 · Power 7 · Rare

Vigil: your Reborn Spirits enter with +2 Power.

God of beasts, of the dead, of the sworn oath.

Chernobog the Black, Spirit card art, MORANA: The Open Grave

Chernobog the Black

Spirit · Neutral · Cost 6 · Power 11 · Rare

Omen: each player sends their highest-Power Spirit here to Nav; you gain 2 Slava.

The Black God takes his tithe from both.

Zhar-Ptitsa the Firebird, Spirit card art, MORANA: The Open Grave

Zhar-Ptitsa the Firebird

Spirit · Neutral · Cost 5 · Power 8 · Legendary

Omen: gain 2 Slava. Reborn: gain 2 Slava.

One feather lights a hall, and dooms a tsar.

Koschei the Deathless, Spirit card art, MORANA: The Open Grave

Koschei the Deathless

Spirit · Neutral · Cost 6 · Power 9 · Legendary

Vigil: the first time this would be defeated each game, instead send it to Nav; it returns at your next Dawn for free.

His death is in a needle, in an egg, in a duck...

Zmey Gorynych, Spirit card art, MORANA: The Open Grave

Zmey Gorynych

Spirit · Neutral · Cost 7 · Power 14 · Legendary

Omen: only if you control no Sites, Clash 4 at all three Sites. Reborn: Clash 3 here.

Three heads, three hungers, one long shadow.

The Turning Wheel, Charm card art, MORANA: The Open Grave

The Turning Wheel

Charm · Neutral · Cost 2 · Uncommon

Swap a friendly Spirit at a Site with one from your Nav (trigger its Reborn).

Round it goes; where it stops, the year begins.

Rite of Kupala, Charm card art, MORANA: The Open Grave

Rite of Kupala

Charm · Neutral · Cost 3 · Uncommon

Gain 2 Slava; if you control 2+ Sites, gain 3 instead.

Leap the fire. Fate leaps with you.

Dziady (Ancestors' Feast), Charm card art, MORANA: The Open Grave

Dziady (Ancestors' Feast)

Charm · Neutral · Cost 4 · Rare

Return all friendly Spirits from Nav to your hand; gain 1 Ember per returned (max 3).

Set a place for the dead. They are hungry.

Perun's Bolt, Charm card art, MORANA: The Open Grave

Perun's Bolt

Charm · Neutral · Cost 3 · Common

Defeat an enemy Spirit with Power 6 or less at any Site.

The thunder-god does not miss twice.