No Blind Packs: How Fixed Distribution Works
MORANA has no booster packs, no random pulls, and no chase card to chase. You buy a complete set and you get every card in it. The whole game is on the table from day one, and what you build with it is up to you.
The thing we chose not to do
Most collectible card games are sold in random booster packs. You pay for a sealed pack, you do not know what is inside, and the rarest, most powerful cards appear at long odds. To get the card you actually want, you either open packs until luck lands, or you buy it on a secondary market at a markup that has nothing to do with the printed price.
That model is very good at extracting money. It is not very good for the player. So we did not build it.
Random boosters
- You pay before you know what you get
- Best cards gated behind long odds
- Piles of duplicates you did not want
- Secondary-market prices detached from reality
- Spending pressure aimed at the youngest players
MORANA fixed distribution
- You see exactly what a set contains before buying
- Every card included, no odds, no chase
- One copy is enough to build any legal deck
- A fixed price for a complete, known set
- No gambling mechanic anywhere in the box
Fixed distribution, expandable, LCG-style: the names for the model
A fixed-distribution card game is one where every copy of a set contains exactly the same cards, so there are no random booster packs and nothing to gamble on to complete your collection. The idea goes by a few names in the hobby. The generic terms are the expandable card game and the non-collectible card game; the best-known branded version of the approach is the Living Card Game, or LCG. MORANA is not an LCG, which is a specific brand, but it belongs to the same broad family: an independent fixed-distribution game built on the same principle. You buy a complete set, you own every card in it, and each expansion is itself a complete fixed set rather than a sealed pack of unknown contents.
The two ways a card game can be sold are easy to tell apart once you know what to look for:
- The collectible, random-booster model. Cards are sold in sealed packs whose contents are randomized, and rarities set the odds of pulling any given card. Completing a set means opening many packs, trading, or buying single cards from other players.
- The fixed-distribution, expandable model. Each set is sold complete, with identical contents every time, so buying it once gives you every card in it. Expansions are further complete sets, not random packs. Because the contents are known before you buy, there is nothing to wager on.
That last point is why fixed-distribution games are so often chosen for younger players and for anyone who would rather not have loot-box-style spending anywhere near the table: with a known set for a known price, there is no gamble built into owning the game. MORANA takes that all the way. The whole 62-card First Turning set is fixed, and the only limited things in the line, the foils and numbered editions, are cosmetic and change nothing about how the game plays.
What you actually buy
MORANA is sold as complete, fixed sets. The First Turning core set is 62 cards: every Warden, every Site, every Spirit. Buy it once and your collection of that set is finished. Future expansions are the same, each a self-contained fixed set you either own in full or do not. There is no endless upgrade treadmill and no card you are quietly locked out of.
Collecting without the casino
Fixed distribution does not mean there is nothing special to own. It means the special things are honest. Premium editions, foil treatments, numbered signature cards, and the collector box are cosmetic. They look extraordinary on the table and they are limited, but they grant zero gameplay advantage. You are collecting beauty and scarcity, never power. Learn the treatments on the Founders' List.
Why this also de-risks the launch
Fixed sets let us do something random-booster games cannot: print to demand. Because a set is complete and known, we print exactly as many copies as are ordered, through a no-minimum print partner, with no warehouse full of unsold packs. That is the difference between a launch that needs to move thousands of units to survive and one that is viable at a hundred. It is the same reason our funding goal can stay small and honest. Read the plan on the campaign page.
Fair for families
There are no surprise-pack purchases to nudge a child toward, no odds designed to keep a wallet open, and no moment where more money buys a better chance. A parent sees a fixed price for a complete game, and that is exactly what arrives. A game of Slavic folklore and clever bluffing, with none of the machinery built to separate young players from their pocket money.
Frequently asked
Does MORANA have booster packs?
Is MORANA pay-to-win?
How can it stay in print with no random packs?
Is it good for families and teens?
What is a fixed-distribution card game?
Is MORANA a Living Card Game (LCG)?
What is the difference between a CCG and a fixed-distribution game?
Set contents and premium options describe the planned First Turning launch and may change before the campaign. This page describes MORANA's own distribution model and does not reference any specific other product.