MORANAHow to Play › Deckbuilding
BUILD BEFORE YOU BATTLE

MORANA Deckbuilding Guide

A MORANA deck is small, legal, and entirely your own: one Warden, twenty cards, no filler. Because the whole card pool is fixed and public, a good deck is not a matter of luck at the pack. It is a matter of choosing well. Here is how.

New to the game? Read How to Play first, then the Strategy Guide for in-match tactics. This page is about what to do before the duel begins.

The rules of a legal deck

Deck size20 cards, plus 1 Warden that starts face-up.
Copy limitAt most 2 copies of any card.
Legendary limitOnly 1 copy of a Legendary card.
WardenPublic all game: a passive Vigil ability and one Invocation X you may fire once.
RebornAt most 2 Spirits returned per turn, minimum cost 1.

Step 1: your Warden is your deck

Pick the Warden first. It sits face-up from the opening and never leaves, so its passive Vigil and its once-per-game Invocation set the entire plan before a single card is drawn. Everything else is chosen to make the Warden's plan happen more reliably. Do not build twenty good cards and bolt a Warden on afterward; build twenty cards that serve one Warden. Study the four Wardens in the Grimoire.

Step 2: shape the Ember curve

On turn N you have exactly N Embers and none carry over, so a deck that only comes online late will lose the early Sites for free. A healthy curve leans low with a few decisive finishers:

Rule of thumb: if you cannot picture a good turn-two play, your curve is too greedy. Consistency beats ceiling in a twenty-card deck.

Step 3: pick one of three archetypes

Archetype 1

Tempo

Flood cheap Spirits, use Clash to clear blockers, and build an early Slava lead you defend to the Turn 8 count. Tempo wants the game to end while it is ahead, so it spreads across all three Sites and wins several by a hair rather than one by a mile. Weakness: it can run out of gas, so include a couple of mid-cost threats to refuel.

Archetype 2

Reborn value

Load the deck with Spirits whose Nav (Reborn) effect is stronger than their first cast, then feed them into Clashes on purpose and bring them back. This is the engine deck: it trades down early, then grinds two Reborns a turn into an inevitability. Respect the Reborn cap (two per turn, minimum cost 1) when choosing curve. Weakness: slow starts, so it leans on Site control to survive to the payoff.

Archetype 3

Site control

Anchor with Rooted walls and park untouchable threats behind Ward. This deck does not race; it holds two Sites forever and wins the Turn 8 tiebreak on most Sites, then most Power. It also loves being behind, because the trailing player resolves first. Weakness: soft to a fast Tempo start, so it wants cheap early blockers.

Step 4: add a synergy package

Reserve four to six of your twenty slots for a tight package that reinforces one idea: a Clash suite for Tempo, a sacrifice-and-return chain for Reborn, or a Rooted-and-Ward shell for Site control. A card is worth more when it makes your other cards better, so favour two-ofs of your key synergy pieces to draw them consistently. Browse keywords and effects in the Grimoire to spot the packages.

Step 5: cut for consistency

Twenty cards is small, so every off-plan card hurts. Before you lock the list, cut anything that does not advance the Warden's plan or the archetype, and prefer the second copy of a core card over a flashy one-of. The reward for consistency is that your good draws stop being luck.

Five deckbuilding mistakes

  1. Choosing cards first and the Warden last.
  2. A top-heavy curve with no turn-two play.
  3. Splashing three archetypes and committing to none.
  4. Overloading Nav with Spirits you cannot afford to Reborn.
  5. Too many one-ofs, so the deck never does the same thing twice.

Deckbuilding FAQ

How many cards are in a MORANA deck?
Exactly twenty cards plus one Warden that sits face-up all game. At most two copies of any card, and only one copy of a Legendary.
How do I choose a Warden?
Pick the Warden whose passive Vigil and Invocation match your plan. It is public and permanent, so it is the single most important build decision. Build the twenty cards to support it.
What are the main archetypes?
Tempo (race an early Slava lead with cheap Spirits and Clash), Reborn value (sacrifice Spirits to loop stronger Nav effects), and Site control (Rooted and Ward walls that win the Turn 8 tiebreak).
Browse all 62 cards In-match strategy Try the First Duel

Deck rules summarized from the official MORANA Rules Reference (First Turning set). Specific card text is printed on the cards; see the Grimoire. Details may change before the campaign.