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Backer FAQ: What You Get, Shipping and Timeline

Before you pledge to a game about the dead, you deserve straight answers about the living details: what arrives at your door, when it is likely to arrive, and what happens if the road runs long.

This page is written for two kinds of reader: the backer deciding whether to pledge, and the backer who already has and wants to know what comes next. Everything below describes the planned launch and is framed as an estimate, not a guarantee. Where a number would be misleading before the campaign locks, we leave it out on purpose. What we will not do is dress up a hope as a fact.

What is actually in the box

The core pledge is planned to be the complete First Turning set: the full 62-card First Turning launch set, meaning every Warden, every Site and every Spirit in that set. There are no booster packs and no random pulls. You are not buying a chance at the game, you are buying the whole game. If a card exists in the set, it is in your box.

Alongside the cards, the launch box is planned to include:

Premium foils and numbered editions, where offered, are cosmetic only. They look extraordinary on the table but grant no gameplay advantage, so a standard set and a deluxe set play from the exact same card pool. Nothing about MORANA is pay-to-win. You can read the full reasoning on the fixed distribution page.

The short version: one pledge, one complete game. Because every buyer of a set receives the same cards, no backer can ever open a luckier box than another. What varies between tiers is finish and scarcity, never power.

Which set ships first

MORANA is built as a line of self-contained sets, and the one that funds and ships first is The First Turning, the 62-card launch set. It is the finished, fully illustrated set and the one this campaign is about. It is a complete, playable game on its own.

Any later set is a separate campaign and a separate delivery. You never need a future set to play the game you back at launch, and you are never quietly locked out of content you already own. If and when a second set is revealed, it will get its own page, its own showcase and its own honest timeline, and backing it will always be a fresh choice rather than an automatic charge.

The realistic timeline, framed as estimates

Here is the part most campaigns rush and most backers wish they had not. We treat every date as a planned estimate, subject to change, because the honest truth of manufacturing is that some steps are outside anyone's total control. The sequence, from the day the campaign closes, is planned to run roughly like this:

  1. Campaign closes and counts lock. Final pledge numbers and shipping addresses are collected. Only now do we know exactly how many of each item to print.
  2. Print run is placed. Because MORANA is printed to demand, the order goes to the printer after the campaign, not before. This is the single biggest reason a fixed-distribution game is safe to back, and also why it is not instant.
  3. Production and proofing. The printer manufactures the run and we check proofs. Card games have real lead times here, and quality is worth a short wait.
  4. Freight and customs. Finished stock travels from the printer, clears customs where relevant, and reaches the fulfilment point.
  5. Fulfilment and packing. Individual orders are picked, packed and handed to carriers, region by region.
  6. Delivery. Your parcel completes the last leg to your door.

Stacked end to end, a conservative window runs several months from campaign close through to parcels landing. We would rather quote a cautious estimate and beat it than promise a fast date and miss it. When the campaign goes live, the estimated month will be stated plainly on the campaign page, and it may still move if a supplier does.

How print-to-demand affects your wait

Fixed distribution is the reason MORANA can launch honestly, and it is also the reason it is not shipped overnight. A game sold in random packs has to gamble on a large print run before anyone buys, sitting on inventory. MORANA does the opposite: we print after the campaign, in the exact quantity ordered, with zero unsold-inventory risk.

The trade-off is time. Printing after the fact adds a production step between your pledge and your parcel that an off-the-shelf product does not have. We think that trade is worth it, and we would rather you understand it going in than feel surprised by it later. In exchange, the game you back is far more likely to actually get made and to reach you as promised.

Regional shipping expectations

Shipping realities differ by where you live, and we would rather set expectations than paper over them. In broad, planned terms:

Home region
The region the campaign fulfils from first is expected to see the quickest delivery and the simplest, lowest shipping. Details are confirmed on the campaign page before you pledge.
Neighbouring regions
Nearby regions are planned to follow closely, with shipping estimated at checkout so there are no surprises after you commit.
Farther regions
More distant destinations may take longer and cost more to reach, and in some places local import taxes or duties can apply on arrival. Where that is a factor, we flag it plainly rather than let a customs bill ambush you.

Exact regions served, carriers and shipping costs are finalized when the campaign goes live and may change before then. If a destination cannot be served responsibly at launch, we will say so on the campaign page rather than take a pledge we cannot fulfil.

What happens if a date moves

Delays are the norm in crowdfunded manufacturing, not the exception, and we plan for them out loud. If any planned date slips, our commitment is simple:

Print-to-demand removes the worst failure mode, a project that overprints and collapses under unsold stock. It does not remove the ordinary friction of factories, freight and carriers. Treating those risks as real is how a small, honest launch stays trustworthy.

How to reach the team

Before the campaign, the best way to stay close to the project and to be first in line is the Founders' List, where launch updates and the confirmed timeline are shared before anyone else. Prospective and confirmed backers with a specific question can reach the team directly through the contact on the press and contact page. Once the campaign is live, updates and messages also run through the crowdfunding platform itself, so an answer is never more than a message away.

Frequently asked

What is actually in the box?
At launch the core pledge is planned to be the complete First Turning set, 62 cards, every Warden, Site and Spirit, with no random packs, plus a rules reference and quick-start guide. Exact inserts and packaging may change before the campaign.
Which set ships first?
The First Turning, the 62-card launch set, funds and ships first. It is the finished, fully illustrated set. Any later set is a separate campaign and delivery, and is never required to play what you back at launch.
When will I get my copy?
Every date is a planned estimate. Because MORANA is printed to demand, the run is placed after the campaign closes, so a conservative window runs several months from campaign close through printing, freight and fulfilment.
What happens if the timeline slips?
We post an honest update explaining what happened and give a revised estimate. Print-to-demand removes the unsold-inventory risk, but not the ordinary delays of manufacturing and shipping, so we plan for them openly.
Join the Founders' List See the campaign How distribution works

All contents, dates, regions and shipping details on this page describe the planned First Turning launch and are estimates, not promises; final numbers lock when the campaign goes live and may change before then. Rules terms are summarized from the official Rules Reference. This page describes MORANA only and does not reference any other product.