PRINT TONIGHT, DUEL TONIGHT
A Free Print and Play Card Game
The whole first duel of MORANA fits on two sheets of A4. Print it, cut it, and you are reading your opponent's graveyard like a chessboard fifteen minutes later. Free, no purchase, no catch, because a game about open information should be open about itself.
Two ways to print it
- The First Duel Pack: 13 cards, 2 sheets, one sitting. A complete fast duel built to teach the core loop: Sites, face-down commits, the Open Grave, the race to victory. Start here if you want to play TONIGHT. Open the First Duel Pack.
- The full First Turning: all 62 cards plus card backs. The complete launch set at full rules text, the same cards the printed edition will contain, laid out on printable sheets with a back sheet for double-sided printing. Open the full print kit.
2
A4 sheets for the complete First Duel Pack
15
minutes per game, two players
0
cost, accounts, or sign-ups required to print and play
How to print it well
- Print at 100 percent scale. Never fit-to-page; the cards are sized to standard 63x88mm so they fit sleeves.
- Use the heaviest paper your printer takes. 160gsm and up feels like a real card. Plain paper works fine if you sleeve.
- The sleeve trick: a sleeve with any spare card behind the print makes flimsy paper rigid, uniform, and shuffle-proof, and your paper set suddenly feels shockingly close to the real thing.
- Grayscale is allowed. The art deserves color, but every rules element reads perfectly in black and white.
- Cut once, play forever. Straight cuts with a ruler and knife beat scissors; round corners are cosmetic and optional.
Why the game is free to print
MORANA sells nothing blind. Every product prints its full card list, quantities of numbered editions are published, and nothing you can pay for is random. The free print and play is the same doctrine applied to trying the game: you should know exactly what MORANA is before you spend anything on it.
It is also, frankly, our best salesman. The design carries its own argument: no resource screw, both graveyards face up, one hidden commit per turn, every loss traceable to a read you missed rather than a card you did not pull. Fifteen minutes on paper makes the case better than any page of ours can, and our skill versus luck guide explains why that feeling is structural.
From two sheets of paper to the real box
If the paper version wins your table over, three roads lead onward. Learn to run the table smoothly with the five-minute teaching script. Practice solo against the game free in your browser. And when you want the real thing, the printed edition with the Ash Rite seals and the numbered first printings, that happens through the founders list: the campaign prints exactly what its backers order, nothing blind, nothing wasted.
Frequently asked
Is the MORANA print and play really free?
Yes. The 13-card First Duel Pack and the complete 62-card First Turning print kit are free to download and print, through the campaign period and with no purchase required. The free version is how we earn your trust before we ever ask for your money.
What do I need to play the print and play?
A printer, scissors or a craft knife, about twenty minutes of cutting for the First Duel Pack, and one other player. Plain paper works; thicker paper or sleeves with a spare card behind each print make the cards shuffle-proof and last far longer.
Is the print and play the full game?
The First Duel Pack is a complete fast duel with 13 cards on two A4 sheets, built to teach the loop in one sitting. The full print kit contains the entire 62-card First Turning set with card backs, the same cards the printed edition will contain, at the same rules text.
How should I print the cards so they look good?
Print at 100 percent scale, never fit-to-page, on the heaviest paper your printer accepts. Color is worth it for the art but the cards are fully readable in grayscale. If you sleeve them with any spare card behind for stiffness, plain paper is perfectly fine.
Why give a card game away free?
Because MORANA sells nothing blind. The same doctrine that removes randomized packs removes the mystery from trying the game: play it first, on paper or in the browser, and only then decide whether to back the printed edition. A game about open information should be open about itself.
Print files and their contents describe the current public kits at campaign stage; card text in the kits matches the live ruleset and is updated when the rules are. The printed retail edition described on this page is the planned campaign product. Free availability is stated for the campaign period; we have no plans to remove the free kits after it.