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MORANA
THE FIRST DUEL PACK
· free print & play · 13 cards + rules, 2 sheets
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Domovoi Hearth-Ward
1
SPIRIT · HEARTH
Vigil
: your other Spirits here have +1 Power.
Reborn
: +1 Power, permanently.
He minds the fire so you may sleep.
2
↻
H01 · 11/62 · MORANA
Rusalka Drowned-Maiden
2
SPIRIT · WILD
Omen
:
Clash
3.
Reborn
:
Clash
2.
Her laugh is the last thing swimmers hear.
4
↻
W03 · 33/62 · MORANA
Ovinnik Kilnkeeper
2
SPIRIT · HEARTH
Reborn
: gain 1
Slava
.
Fire loves the barn best in winter.
4
↻
H03 · 13/62 · MORANA
Nav-Shade
1
SPIRIT · WILD
Reborn
: gain 2
Embers
this turn.
A smudge of someone who was.
1
↻
W01 · 31/62 · MORANA
Sirin, Bird of Joy
3
SPIRIT · NEUTRAL
Omen
: gain 1
Slava
and draw a card.
Her song is bliss. It is also a trap.
4
↻
N02 · 52/62 · MORANA
The Old Oak
SITE · SITE
The player controlling this Site gains +1 extra
Slava
at
Dusk
.
Older than the village. Older than the gods, some say.
S01 · 5/62 · MORANA
The Sunken Church
SITE · SITE
Spirits defeated here cost 1 less to
Reborn
.
The bell still tolls, muffled, from under the water.
S02 · 6/62 · MORANA
Crossroads at Midnight
SITE · SITE
The first card each player commits here is revealed last (a bluffing Site).
Bury nothing here you want to stay buried.
S03 · 7/62 · MORANA
Bannik Steamveil
2
SPIRIT · HEARTH
Ward
.
Reborn
: give a friendly Spirit here
Ward
.
Knock thrice, or do not enter.
2
↻
H05 · 15/62 · MORANA
Likho One-Eyed
3
SPIRIT · WILD
Omen
: an enemy Spirit here has Power 1 until end of turn.
Misfortune found. Now it will not leave.
4
↻
W07 · 37/62 · MORANA
Vila Wind-Dancer
2
SPIRIT · WILD
Step
.
Omen
: if you moved her, she gets +2 Power.
Do not join the dance uninvited.
3
↻
W05 · 35/62 · MORANA
Kikimora Spindle
1
SPIRIT · HEARTH
Omen
: draw a card.
Reborn
: draw a card.
The spindle turns whether you watch or not.
1
↻
H02 · 12/62 · MORANA
Alkonost, Bird of Sorrow
3
SPIRIT · NEUTRAL
Omen
: the enemy gains no
Slava
at this Site this turn.
She weeps the storm onto the water.
4
↻
N03 · 53/62 · MORANA
THE FIRST DUEL · RULES
Setup:
one player takes the HEARTH hand (Domovoi, Rusalka, Ovinnik, Nav-Shade, Sirin), the other the WILD hand. Lay the 3 Sites in a row.
Each rune (4 total):
both players secretly pick 1 card and point it at 1 Site, then reveal together.
Same Site = Clash:
higher Power takes
2 Slava
. The loser's card goes to its owner's Nav, FACE UP. Equal Power: both fall.
Different Sites:
each takes
1 Slava
.
The Turning:
from rune II you may play a card from your Nav instead of your hand. It returns at
+1 Power, permanently
.
After rune IV:
most Slava wins the year.
THE FULL GAME: 62 CARDS · 13 SLAVA · MORANATCG.COM
MORANA
THE OPEN GRAVE
THE FIRST DUEL PACK
13 cards. Four runes.
One hidden move.
MORANATCG.COM
Free for personal play. MORANA: The Open Grave · the full game at
moranatcg.com
· nothing that dies stays dead.