MORANA › The Ten Worlds
THE PUBLIC ATLAS

A Card Game of the World's Folklore

Every culture on earth told the same story in its own voice: something dies, and the world turns, and it comes back changed. MORANA is a mythology card game built to visit those tellings one tradition at a time, on one shared engine, from public-domain sources only. This page is the whole map.

The First Turning, the set you can play in your browser today, is Slavic and Balkan folklore: the Domovoi behind the stove, the Rusalka in the reeds, Baba Yaga, Koschei the Deathless, the Firebird, and Morana herself, the winter goddess of death and return. It is a complete game in one box. And it is chapter one of a mapped saga.

The MORANA atlas wheel: ten Turnings around one rim, five festival Rest notches between them, with the line Two turns and a rest, every year, the rhythm of the wheel
The wheel of releases: ten Turnings, five festival Rests between the pairs. A queue, never a calendar.

The Ten Turnings

I · The First TurningSlavic and Balkan folklore

The origin myth: the wheel of the year cracks, the dead walk back, and two Wardens race to mend or exploit it. 62 cards, complete, the set everything else grows from.

II · The Old TalesSlavic fairy tales

The skazki themselves turn out to be magic worth fighting over. Already designed and fully illustrated as a 119-card preview you can browse today.

THE REST OF KOLIADA · a small festival set at the year's darkest door: carols, cross-set glue, zero new mechanics.
III · Der Irrwegthe Grimm forests

The crack spreads into the dark woods of the Grimm canon, where, for the only time in the saga, some of what is lost does not come back.

IV · HybrisGreek myth and Aesop

The trials of Olympus: pride, punishment, and the tragic arc made playable, with the fables watching from the margins.

THE REST OF MASLENITSA · winter's effigy drowns: the goddess's own festival, kept small and bright.
V · Fimbulvetrthe Norse Eddas

The winter that does not end and the end that keeps its schedule: Norse mythology's foretold doom as a clock the whole table can read.

VI · The Glamour of AvalonCeltic legend and Perrault

The isles of concealed identity: selkies, the Pooka, and the French fairy tales, where nothing is what it seems, exactly once.

THE REST OF RUSALIA · green week, when the drowned girls dance.
VII · Tales of the Thousand Lampsthe Arabian Nights and the Persian Shahnameh

The tale-cycles of the thousand nights and the Book of Kings: wishes ranked and public, story as survival.

VIII · The Frame TaleIndian frame-fables

The Panchatantra's stories inside stories inside stories, nested like the fables that taught half the world to tell them.

THE REST OF KUPALA · midsummer fire: leap it or feed it.
IX · Akuma no MatsuriEast Asian myth

The hundred-demon festival: yokai processions and the great classical myths of Japan and China, where every street corner raises the stakes.

X · The Great Council Firethe Americas and Africa

The convergence finale: tall tales, trickster cycles, and the Feathered Serpent whose own myth of departure and prophesied return closes the circle the first set opened.

THE REST OF DZIADY · the feast of all ancestors, ten worlds at one table. The wheel comes to rest.

The honest part: a queue, never a calendar

No release is sold before the previous one is delivered. No set enters production before it passes its playtest gates. We publish the order, not dates we would have to break, and nobody is ever asked to keep up. Two turns and a rest, every year is the rhythm the plan is built around, at walking pace.

The festival Rests between the pairs are deliberately small: new cards on the existing rules, seasonal treatments, and cross-set glue, with zero new mechanics ever. They keep the wheel turning between the big sets without ever raising the rules burden, because the six-keyword vocabulary is a design law, not a starting point.

One hand, ten worlds, no borrowed thrones

Two policies hold across the whole map. Public domain only: every source is traditional folklore or a public-domain text, and every card is our own original telling of it, never a borrow from a modern adaptation. And one house hand: a single locked illustration style carries every world, so a Rusalka and a selkie and a yokai will all belong to the same game on the same table. Each set is a different tradition, never a different game.

For players, the map means something simple: eventually, the wheel reaches your childhood stories. The tales your grandmother told, in the game you already know how to play.

10
Turnings, one tradition each, on one shared engine
5
festival Rests between the pairs, zero new mechanics ever
62 + 119
cards playable and previewable today, before any promise about tomorrow

Questions people ask about the map

Is MORANA based on real mythology?
Yes. Every card is drawn from documented folklore and mythology in public-domain sources: the first set from Slavic and Balkan tradition, with the Domovoi, the Rusalka, Baba Yaga, Koschei the Deathless, the Firebird, and Morana herself, the winter goddess whose yearly death and return is the game's engine made story. The site's folklore library documents the tale behind each card.
Which mythologies will the card game cover?
The map holds ten: Slavic and Balkan folklore, Slavic fairy tales, the Grimm forests, Greek myth and Aesop, the Norse Eddas, Celtic legend with Perrault's fairy tales, the Arabian Nights with the Persian Book of Kings, Indian frame-fables, East Asian myth, and a finale joining the Americas and Africa at one council fire. Each is planned as its own complete set in one shared rules engine.
Is MORANA only Slavic folklore?
The first set, The First Turning, is Slavic and Balkan, and it is a complete game on its own: one box, all 62 cards, nothing else required. The saga beyond it visits nine more traditions, and a second Slavic set, The Old Tales, already exists as a fully illustrated 119-card preview on this site.
When do the other mythology sets come out?
When they are ready, in order, and not before. The atlas is a queue, never a calendar: no set is sold before the previous one is delivered, each must pass its playtest gates, and we publish the order rather than promising dates. Two turns and a rest a year is the rhythm the plan is built around, at walking pace.
Are the folk tales in MORANA public domain?
Yes, by hard policy. Every source is traditional folklore or a public-domain text, and every card name, illustration, and rules text is our own original expression of those tales. The game never borrows from any modern retelling.
Join the Founders' List The folklore library Browse The Old Tales

The First Turning (62 cards) and The Old Tales preview (119 cards) exist today and are browsable on this site. Sets III through X and the five Rests are a design map at campaign stage: an ordered plan, not announced products, and everything about them may be refined before each is made real. Delivery order is a commitment; dates are deliberately not.