← MORANAMORANA: The Open Grave Rules Reference v2 · Tier 1 front, Warden's Codex back. Print at 100% on A4 or Save PDF.

MORANA: THE OPEN GRAVE

RULES REFERENCE
TIER 1 · ALL YOU NEED TO START

1 How you win

Win Sites to earn Slava (glory). First to 13 Slava wins, immediately. If nobody has reached 13 by the end of Turn 8, the most Slava wins.

2 The core loop

Each turn you both secretly place cards face-down at three Sites, flip together, and score +1 Slava for every Site where you have strictly more Power.

Everything else is written on the cards.

3 The three worlds

YAVThe living world. Three Sites in a row. Fight for them, now.
NAVThe underworld beside you. Defeated Spirits rest here face-up, waiting to return.
PRAVThe heavens. Your Slava track, 0 to 13.

Everything except your hand is open. That is what makes MORANA a game of skill, not luck.

4 Embers (your resource)

On Turn N you have N Embers to spend (Turn 1 = 1, up to Turn 7 = 7). Embers do not come from cards and do not save up, so you can never be starved or flooded. Skill decides, never the draw.

5 The turn: four steps, together

  1. Dawn. Both draw 1 and gain Embers = the turn number.
  2. Commit. Secretly place Spirits and Charms face-down at Sites, paying their cost. You may also Reborn a Spirit from your Nav. Bluffing is allowed.
  3. Dusk. Flip everything at once, resolve Sites left to right. Omens and Clash fire now.
  4. Rite. For each Site where you have strictly more Power, gain +1 Slava. Then check for 13.

6 The Turning: nothing dies

When a Spirit is defeated it crosses to your Nav, face-up. From there you can Reborn it (pay its Reborn cost) to summon it again and trigger its second life. Every Spirit has an Omen (when first revealed) and a Reborn (when it returns from Nav). Knowing when to let a Spirit fall so it comes back stronger is the deep game.

7 The six keywords

Every card prints a small reminder the first time a keyword appears, so you never memorize, you just read.

OmenFires when this is revealed.
VigilAn ongoing effect, on while in play.
Clash XOn reveal, send one enemy Spirit here with Power X or less to Nav.
WardCannot be targeted or sent to Nav by the enemy.
StepAfter reveal, move this to a neighboring Site.
RootedCannot move, by you or the enemy.

8 Reading a card

Cost orb (top-right) = Embers to play. Power badge (bottom-right) = wins Sites and is durability. Omen band = on reveal; Reborn band = its second life from Nav. The little wheel means a Reborn life waits in Nav. The rarity gem is cosmetic only, never power.

* Quickstart

Lay out 3 Sites, both Slava to 0, Wardens face-up. Each turn: gain Embers = turn number, draw 1, secretly place, flip together, resolve left to right, score +1 per Site you out-power. First to 13 wins. That is it. New here? Play the "Your First Duel" card first.

THE WARDEN'S CODEX

TIER 2 · CONSTRUCTED PLAY
You can ignore all of this for your first games

The two starter decks are tuned so none of the rules below can even come up while you are learning. Open the Codex only when you start building your own decks.

Building a deck

Exactly 20 cards + 1 Warden. Max 2 copies of any card. Max 1 copy of any Legendary.

Wardens & Invocation

Your Warden sits face-up all game with a Vigil (a passive) and an Invocation X (a once-per-game power: pay X Embers during Commit). Invocation is a Warden-only ability, not one of the six card keywords.

Reborn limit

You may Reborn at most 2 Spirits per turn. The minimum Reborn cost is 1.

Off-board Slava limit

You may gain at most +4 Slava per turn from Charms and Omens combined. Slava from controlling Sites is unlimited.

Resolving a Site

At each Site, the player with less Slava resolves first. Falling behind gives you the first move (a built-in comeback lever).

Initiative

Some effects grant Initiative. The holder wins any simultaneous-timing tie on the following turn.

End of Turn 8

If nobody has 13, most Slava wins. Tiebreak: most Sites controlled, then most total Power on the board.

MORANA: The Open Grave · First Turning set (62 cards) · © 2026 · Everything else is on the cards.